Skip to main content
blog

Duel of champions: how to survive in the card world?

By September 19, 2024December 6th, 2024No Comments

Among the computer card games, Duel of Champions is one of the most sophisticated, and in the year her mechanics are only strengthened. However, you can’t say that she loves brand new. They try to help begin with beginners-in different ways-but avoiding the hassle is still very, very difficult. Therefore, we will give you some tips that will help you with this.

And on this page we distribute the keys to boosters. They will help you take a good start.

► final duel from last year's championship. Opponents are worthy of each other and almost do not make mistakes. It is useful to watch the video entirely and before the course of each player to think about how you would do.

How it works, and how the demons differ from the zombie

[[Bullet]] Inhabitants of the underworld are able to deprive the enemy of cards even before he plays them. But of high -quality decks, built only on this strategy, they almost do not.

The purpose of any duel is to kill the enemy hero. To do this, we use fantasy and not very creatures, spells and other cards, having previously paid their cost in resources. You will receive the starting set of this good together with the first free deck. There are three of them, and they correspond to three of the six available game races. When you expand your collection of digital cardboard, it will be possible to experiment with any faction, but you will spend the first few weeks in an embrace with the starter.

Inferno – The most aggressive people in the game. In the offensive, they are merciless, but they will break about the explanatory defense that the waves about the rock. Therefore, the priority task is to avoid contacts with enemy fighters and beat the enemy hero as often and painfully as possible and painfully as possible. First, it is worth reporting to the starting deck [JavaScript: View (400.584, ‘https: // u.MMDOC.ru/2013/09/b01_Spe_fir_005.jpg ’);) and [portals to the city] (JavaScript: View (400.584,‘ https: // u.MMDOC.ru/2013/09/b01_Spe_pri_011.jpg ’);). These are removals, spells for quick neutralization, they will come in handy to get out of the system of interfering creatures.

[[Bullet]] Alliances are unconditional leaders in resource mining, which are always missing. The tax collector will beautifully fit into any deck.

Alliance of Light In contrast to demons, loves protection. High synergy of fighters is able to provide almost impeccable defense, but in dignity, as usual, there is weakness. Break one link – and the rest of the creatures will become very sad. In the starter, which is strange, there are not so many interacting cards, and they should supplement the deck in the first place. Of the newcomers available to the newcomer and at the same time, the [Sacred Guardsmen] (JavaScript: View (400.584, ‘https: // U.MMDOC.ru/2013/09/b01_cre_hav_018.jpg ’);), [elite squire] (JavaScript: View (400.584,‘ https: // u.MMDOC.ru/2013/09/b01_cre_hav_015.jpg ’);) and [knights of the Duchy of Griffin] (JavaScript: View (400.584,‘ https: // u.MMDOC.ru/2013/09/s02_cre_hav_0431.jpg ’);). If this trinity rises side by side, it will be possible to kill them only by magic.

[[Bullet]] Soul abuse kills the target creature. No catch, just killing. One such timely murder can solve the outcome of the match in your favor.

Note: defense protection, but the hero of the enemy, too, do not forget to poke in between. One defense will not lead to anything – and this applies not only to the alliance.

What is strong Necropolis , it's hard to say on the move. Yes, they have strong creatures, and with the interpretation of the trump cards of the dead, you can easily get out of the cemetery. But this is not enough. The potential of the necropolis is revealed in long matches, when the hero is already powerful enough to play the most dangerous creatures and spells. We advise you to expand the starter with spells. Necromancers are skilled in dark magic, and she has the most universal removals, and the initial deck is not rich in them.

Screening through the susks

Game currency is needed for exactly one goal: buying cards. You can also buy "boosts" that increase the influx of experience and gold, but they do not cost it.

There are several issues of cards, so the question arises: with which you start? From the very first, and go in order. Of course, no one forbids the order to reinse, but without key cards that are stored in old issues will be tight.

► the second game currency – printing, earn more difficult than gold. It's easier to buy them for real money. And it is better to spend prints not on single sets, but on a pack of ten at once – so cheaper.

It is easiest to earn in tournaments, but forget about them for the first time. There is no question of the fair distribution of players in the skill, and it is not easy to achieve a prize. For a long and tedious increase in levels, for which they encourage, and fight for gold in rating games are the only real ways to increase the condition without pouring money. "Donaters" by definition in the plus.

But do not rush to grab your head and be angry with greedy developers. The advantage for real money is bought only at first, when everyone is tight with cards, but with the growth of the collection, the border between the "free" and "donors" is erased. Everyone solves the skill and a drop of luck.

Everything is clear with the skill – with experience will come. But success is regulated by the composition of the deck. Do not score it under the tie. Although the deck can accommodate as many as two hundred cards, it is better to adhere to the minimum value of fifty -nine pieces. Otherwise, unnecessary garbage will simply be extended.

Branch of the underworld

The abyss of the underworld – Dubious pleasure. For the chance to get a specific card (and guaranteed – the tiny handful of gold), which changes every eight hours, will have to sacrifice a certain number of your own. We advise you not to hope even for high interest rates, and always finish to a hundred. We once lost a quarter of the collection in vain.

You shah and … Ah, not yet

Which determines success more than all the above advice is concentration and icy calm. There were times when we managed to deal with the starter with an insanely expensive deck. Rarely, but it happened! You need to clearly understand why you are learning specific spells or, for example, why are you moving a fighter. Do this by intuition (“This cyclops interfere with my griffin, I will burn it! ") Strictly contraindicated. Think through the whole course and only then start manipulations with cards – that's how it is right.

If you want to get into the Premier League, you have to learn how to think even wider. Avoid how the enemy will react to your actions, given his capabilities, think three steps forward. Example: Give the Demon player the opportunity to openly hit your hero-he will hardly restrain himself from the temptation-and call aside one or two sodes. In the next move, the opponent will probably come to their senses and try to block your fighters with their own, and you will pull out a mass spell from the sleeve and slam all enemy creatures at once. If only the demonus himself does not try to solve https://cocoa-casino.co.uk/ the problem with a couple [fire balls] (JavaScript: View (400.584, ‘https: // u.MMDOC.ru/2013/09/b01_Spe_fir_003.jpg ’);) … you must also take this opportunity to take into account.

► Beginners are usually lost when an experienced opponent coldly stops their every step, as if ready in advance for everything. Ideally, it should be. You must be able to answer any move. ► Hero Health – full resource. Sometimes it is better to spend it than substituting the minions.

Do not be lazy to waste time thinking. Nobody drives you anywhere in ordinary duels. Two minutes are given for the course, and this is much more than in most network kKi. It happens that the opponent bounces like on the charcoal, and constantly drives you in the chat with messages – but you do not react, think calmly to yourself. If the rush is released, then okay, you better.

* * *

Duel of Champions is a Spartan game, and the Spartans do not cry. Do not give up, always fight to the end! Zugwang cannot be by definition, there is always a way out. In a dead end, only a misunderstanding of the enemy’s strategy with all the ensuing … or stupidly composed deck can lead. Fight errors, and perhaps one day you will break out somewhere there, to the sky-high peaks of the rating!

Leave a Reply